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Taking a learn-by-doing approach, Software Engineering Design: Theory and Practice uses examples, review questions, chapter exercises, and case study assignments to provide students and practitioners with the understanding required to design complex software systems. Explaining the concepts that are immediately relevant to software designers, it begins with a review of software design fundamentals.
The text presents a formal top-down design process that consists of several design activities with varied levels of detail, including the macro-, micro-, and construction-design levels. As part of the top-down approach, it provides in-depth coverage of applied architectural, creational, structural, and behavioral design patterns. For each design issue covered, it includes a step-by-step breakdown of the execution of the design solution, along with an evaluation, discussion, and justification for using that particular solution.
The book outlines industry-proven software design practices for leading large-scale software design efforts, developing reusable and high-quality software systems, and producing technical and customer-driven design documentation. It also:
- Offers one-stop guidance for mastering the Software Design & Construction sections of the official Software Engineering Body of Knowledge (SWEBOK®)
- Details a collection of standards and guidelines for structuring high-quality code
- Describes techniques for analyzing and evaluating the quality of software designs
Collectively, the text supplies comprehensive coverage of the software design concepts students will need to succeed as professional design leaders. The section on engineering leadership for software designers covers the necessary ethical and leadership skills required of software developers in the public domain. The section on creating software design documents (SDD) familiarizes students with the software design notations, structural descriptions, and behavioral models required for SDDs.
Course notes, exercises with answers, online resources, and an instructor’s manual are available upon qualified course adoption. Instructors can contact the author about these resources via the author's website: http://softwareengineeringdesign.com/
- Sales Rank: #740324 in Books
- Brand: Brand: Auerbach Publications
- Published on: 2012-06-11
- Original language: English
- Number of items: 1
- Dimensions: 10.00" h x .88" w x 7.01" l, 1.80 pounds
- Binding: Hardcover
- 368 pages
- Used Book in Good Condition
Review
… intended for use as a textbook for an advanced course in software design. Each chapter ends with review questions and references. … provides an overview of the software development process, something that would not be out of line in a course on software engineering including such topics as software process, software management, balancing conflicting values of stakeholders, testing, quality, and ethics. The author has principally focused on software design though, extracting the design phase from the surrounding software development lifecycle. … Software design strategies are addressed, including structured, functional, and object oriented design. There’s also a chapter on UML (Unified Modeling Language). UML is a set of design paradigms (and tools) used for design modeling, and examples are provided throughout. … The author also provides coded examples of UML diagrams in C++ and Java. … To sum up, the intent of this book is educational on the topic of software design with emphasis on UML, software patterns and object oriented programming. There is also enough software engineering material that makes this text also appropriate for use in a software engineering, object oriented or software patterns lab course.
―Robert Schaefer, Research Engineer, MIT Haystack Observatory, writing in the New York Journal of Books
About the Author
Carlos E. Otero, PhD, is assistant professor in the College of Technology and Innovation at the University of South Florida (USF). Prior to joining USF, Dr. Otero worked as assistant professor of software engineering in the Department of Mathematics and Computer Science at the University of Virginia, College at Wise, where he created the software engineering design course for Virginia’s first and (at the time of writing) only EAC/ABET-accredited BS in software engineering.
Prior to his academic career, Dr. Otero spent 11 years in the private industry, where he worked as design and development engineer in a wide variety of military computer systems, including satellite communications systems, command and control systems, wireless security systems, and unmanned aerial vehicle systems. Currently, he continues to consult with industry in the areas of requirements engineering, software systems analysis, design and development, quality assurance, and systems engineering.
Dr. Otero received his BS in computer science, MS in software engineering, MS in systems engineering, and PhD in computer engineering from Florida Institute of Technology in Melbourne. He has published over 35 technical publications in scientific peer-reviewed journals and conferences proceedings. He is a senior member of the Institute of Electrical and Electronics Engineers (IEEE), an active professional member of the Association for Computing Machinery (ACM), and a member of several journal editorial boards in technology and engineering.
Most helpful customer reviews
2 of 2 people found the following review helpful.
Badly communicated content, obfuscating writing style
By James Edward
Let me preface my complaints about this book by saying that I'm a university senior who on average reads between 10,000 to 40,000 words of fairly dense, dry and abstract computer science material per day. This estimate is independent of the news, blogs, and internet content I also read every day. I devour text and am quite good at processing, internalizing, and retaining the information contained in it.
The writing style of this book badly obfuscates the topic unless you already know the material. Many of the author's term definitions use the term as part of the definition. In other cases, explanations of concepts are hand-waved away with out-of-context jargon. For instance:
"Whereas generalization allows classes to inherit a parent's class interface and behavior, realization allows classes to inherit the interface."
This is a sentence in which I understand the meaning of each individual word quite well. However it's strung together in a way that doesn't explain any functional distinction between the term "generalization" and "realization". Unfortunately, no further explanation follows this sentence. It's very frustrating to have to read this book with a Google tab open, searching for the actual definitions or examples of these non-intuitive concepts. I've read more IBM InfoCenter Software Architecture online documentation than I ever thought I would as a result of trying to work through the Otero book. The review questions are not fully answerable without significant outside research. I don't believe this was the author's intention or a clever ploy to encourage the reader to seek supplementary material; it seems more a symptom of lazy writing.
An expert veteran of software design will probably not notice these problems with the writing style, but to those trying to learn the material from the ground up in absence of help or perhaps an explanation by the author himself will find that this book hides a lot of information in its attempt to explain.
It feels like lazy academic writing aimed at other academics who will casually skim its contents it in order to congratulate the author on getting a book published and used in universities.
0 of 1 people found the following review helpful.
Very Difficult to Follow/Understand
By Mr_D
I agree with Mr. Edward's review. This textbook (written by the instructor of the course I'm in) is terrible. It is put together very poorly. He does, in fact, use the term in the definition a lot. His other explanations are very confusing and don't bring to light his point. I'll provide another example of poorly explained material.
A chart on page 15 of the book 'explains' phases. You can see this through the free preview of the book through this site.
Requirements [phase] Initial stage in the software development life cycle where requirements are elicited, analyzed, specified, and validated
Design [phase] The requirement's specification is used to create the software design, which include its architecture and detailed design
Construction [phase] Relies on the requirements' specification, the software architecture, and detailed design to implement the solution using a programming language; a great deal of design can also occur at this phase
Test [phase] Ensures that the software behaves correctly and that it meets the specified requirements
Maintenance [phase] Modifies software after delivery to correct faults, improve performance, or adapt it for a different environment.
0 of 0 people found the following review helpful.
Excellent
By shawn
Excellent book. The book came brand new like the seller has advertised. The item have also arrived on time. I am happy with the pruchase. the price was also good.
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